MCB Interviews Kim Planert

“The basic principles of orchestration haven't changed. They apply to the new sounds as much as to the old. It's just a play with frequencies and interval/harmonic relationships.” - Kim Planert

The intersection of sound design and composition has opened up a new sonic landscape for composers like Kim Planert. “As sound sources I use all sorts of things from the junkyard to my electric bass cello,” says Planert.  “Once I am done processing it can be hard to hear what the original sound source was."

Thinking outside the box for TV shows like ABC’s Missing and Castle is standard procedure when working with co-composer Robert Duncan. "For Missing we used a typewriter from the junkyard as a percussion instrument for the action scenes. If you listen closely you can still make out what it once was if you know it.”

Planert’s music isn’t a few ethereal cues with some strange percussion - we’ve heard plenty of that on TV.  This German born composer combines serious musical ability with an audio engineer's technical skills. “Music composition and sound design totally overlap each other nowadays," explains Planert. "I am very often surprised how open producers are to the absolutely crazy sounding ‘noise’ experiments that I am doing. Imagine what a serial killer sounds like for example. All rules are gone and you can go nuts in the sound kitchen. The producers and audience are open to that kind of creativity because these aesthetics are accepted now. It's a time of total creative freedom!”

Creating great, listenable music is still key. “The basic principles of orchestration haven't changed,” says Planert. “They apply to the new sounds as much as to the old. It's just a play with frequencies and interval/harmonic relationships.”

Check out his site at http://www.KimPlanert.com

More From Kim Planert:

On His Studio:

“I am sequencing in Logic and use Protools for the mix down. I don't think it really maters though what you use. It's similar to cars, they all get you from A to B. Looking ahead I believe that Apple will be more interested in selling millions of Garage Band type applications than a few thousand Logics to professionals. That's why I am planning to change over to Pro Tools for sequencing once it is a 64-bit application and allows to host more instrument tracks.”

Working With Live Musicians:

“If I have an orchestra session, which happens too rarely in TV, then I like to work with Sibelius cause it's far more intuitive then Finale. For a soloist session I just print it out straight from Logic. Because the TV schedule is so fast paced, I don't have time to polish a score to make it look nice.”

His Favorite Artists:

“I draw my influences from all over the place. It's all just great music to me, like Sigur Ros, J. S. Bach, Samuel Barber, Eva Cassidy, Trent Reznor, Craig Armstrong. I got to know Craig in Scotland when I had a small session with him on the Bone Collector. That really sparked my interest in film music. Since then he has been a great inspiration to me. We met again through the years and I always remember when he said to me:  ‘Your limitations create your sound.’  That took some of the fear away when I moved to Hollywood to try and get into the industry.”

Working on ABC’s Missing:

“Rob Duncan and I wrote the score together. It's a great new show starring Ashley Judd and Sean Been. It has a lot more emotional depth to it than other TV shows of the same genre. Subtract all the action scenes and it boils down to a mother looking for her abducted son. The producer Gina Matthews always encouraged us to go all out on those emotions. Prior to "Missing" we had been working with Gina on "The Gates" and where familiar with her preferences although that was a quiet different vampire show. Both fun for different reasons!

MCB Interviews Matt Gates

“Samples are constantly improving. It's become an arms race. If you don't have the latest and best you lose out on jobs.” -Matt Gates

The internet has drastically changed the way composers write, advertise, find work and even network. Composer Matt Gates has experienced these changes firsthand. “It has been this way since I started 6 years ago," says Gates.  "I rarely see directors face to face and do jobs from across country and world. Samples are constantly improving. It's become an arms race. If you don't have the latest and best you loose out on jobs. Directors rarely want live, except maybe for some unique soloist or the like.”

Matt argues that the worst part of being a composer is this newly found competition from across the globe. He recalls a project that had over 100 composers apply for the position. “Finding work can be very frustrating and doing spec demos is such a terrible way to pick a composer. It’s basically a lottery where if you guess the approach they want, you win. You don't have enough time and they rarely give you the whole movie.”

Although the internet allows more people to apply for the same post, Gates has used it to his advantage; “I do the the music for a lot of the Mormon messages on YouTube. I also recently started assisting the guys at Cinesamples.” The Mormon messages channel has gained over 33 million views on Youtube, giving Gates exposure on an unprecedented level.

Gates uses Logic as his sequencer, a combination of LA Scoring Strings, Cinesamples and Project Sam for his audio libraries and Lexicon Plugins for reverb. He is also a converted Sibelius user, “For orchestration I recently switched to Sibelius from Finale. I learned it in less than an hour and it blows finale out of the water in ease of use.” Gates believes the best part of being a composer is, almost obviously, the actual writing element, “Composing to a well done project is awesome and very fun and satisfying.” The advice he gives to young composers is to become an assistant to a composer. “You will start as an intern and work your way up. Unless you are very good smooth talker or very lucky that's the best and safest way to go.”

For more information on Matt Gates, visit http://www.symphonicuproar.com/


Thom Robson is a UK based Composer studying Music at the University of Leeds. Visit his site at ThomRobsonMusic.co.uk.

MCB Interviews Mick Gordon

“I’m always more interested in how technology can be used as another sonic tool, rather than a machine that can replace a bunch of other tools.” - Mick Gordon

Mick Gordon is an Australian composer and sound designer. He is behind ‘Need For Speed’ range, ‘Shift 2 : Unleased’, ‘The Last Airbender’ and most recently the creator of the ‘Voices of Devs’ video on YouTube. This was created using purely the voices of various games developers at GDC San Francisco 2011 and has become a cult-hit in on youtube.

“I draw things, notate ideas, write a lot of emotions," says Gordon. "I find that’s an important part of my creative process. I also spend a lot of time improvising on different instruments and making sounds. I prefer sampling and recording my own sounds - I’ve got pretty much all the commercial stuff but so does everyone else. I have so much fun exploring new sounds - I can sometimes spend way too much time designing a new sound, rather than writing notes!”
 
As he did with ‘Voice of Devs’, he cites technology as one of the most important influences in his work. “Technology has made it very easy for us to try an idea, and to quickly obtain a pretty accurate representation of that idea," says Gordon. "However, it’s important to recognize the limitations of technology and its place in the creative process. I’m always more interested in how technology can be used as another sonic tool, rather than a machine that can replace a bunch of other tools.”
 
Part of Gordon’s compositional style comes from experiments with sample libraries. Rather than wanting to explore different genres within music, Gordon hopes to venture into the psychological aspect of music within media. "I like to think of music in terms of emotions and expressions. That’s why I enjoy writing music for games - it allows me to express the emotions we want the player to feel. I’ve gotten pretty used to making the player feel 'pumped up', excited and rewards, but I’m really looking forward to making players feel sad, or melancholic, or inspired, or loved.”
 
But how does a composer find work? Gordon reminds us that 8/10 houses in the western world have a device capable of playing media.
 
 “The video game business is changing, mutating, adapting and evolving every day and there’s always new opportunities, methods and ways to get music out there.” This upcoming year is full of top secret projects that unfortunately we aren’t allowed to know about yet.

Thom Robson is a UK based Composer studying Music at the University of Leeds. Visit his site at ThomRobsonMusic.co.uk.

 

Music Licensing, Placements and Other Dirty Words.

Written By Pat Finnegan

There you are, 12 years old, with a brand new, candy apple red, electric guitar strapped around your meek shoulder. In just a few short hours you've managed to successfully master a Pete Townsend-esq arm windmill and produce what kind of resembles  a G5 power chord. You are ready to conquer the world! All those girls that ignored you at the school dance, all those older kids that picked on you at recess, the teachers that made an example of you for day dreaming… they'll see!! You may me a kid with limited virtuosic guitar skills now but before long, you'll be setting the world on fire with your explosive "Corporate Industrial" music placement!
 
Cue obligatory record needle scratch…..
 
Wait… What? Corporate Industrial music placement? You mean the fruits of your angst ridden, soul bearing, artistic tour de force are going to be a mere back drop to an internal training video? The videos that instruct new hires how to properly change the copier toner? This can't be right! You want your dream back…Hello? Is this thing on? 
 
Its safe to say that very few of us began our musical endeavors with the intention of one day writing jingle music for a mega appliance store, or to have our carefully crafted songs end up hawking vacuums. However anyone making a living as a working musician or composer can tell you that it takes invention, persistence and yes… compromise to survive. The notion of "selling out", whether that means playing a wedding gig or licensing an original track to be used in a commercial, can be a gut wrenching rite of passage that all of us have likely grappled with. Lofty aspirations are a necessary ingredient in any ambitious person's life, be it creative or not, but sadly the landlord and credit card companies don't get paid in screenplays and independent EP's. It's a bitter pill but responsibilities aren't going to stop invading your "creative space" until they get what they want. 
 
Enough of the doom and gloom eh? Let's flip this thing around and look at the positives to the notion of licensing your music to multimedia. The most obvious and immediate upside is that if you have a professional quality recordings, you already have a viable product. Its no secret that the music industry as we knew is slowly limping to its grave. Music licensing has become a replacement for some aspects of what record companies used to represent; allowing independent artists the chance to get their music and name heard. There are a myriad of ways to get your music out there to be considered for placement in everything from TV show, films and documentaries to advertising, media presentations and web based programming.
 
For the record, I too had started out as a kid that was obsessed with becoming the next Neil Peart (drummer of Rush for those that just wrinkled their noses). It didn't happen, in case you were wondering, the guy just didn't want to give up the job! Fortunately though, in addition to playing drums, I had also played piano and studied music theory and as years went on orchestration and composition. After college and a few years leading a double life as a session drummer and staff composer for a NYC production company, I got involved in a upstart music licensing company that also specialized in custom music and original scores. When I say "got involved" I mean I became a 1/3 partner in a company that had nothing but a concept. I learned more than I ever thought I wanted to know about the business side of licensing, publishing and legal contracts, not to mention the daunting pursuit of contacting the people that can actually buy and license music from you. I can humbly say that I now know the business well, and I'd like to make all of you that don't, wiser to what's involved. 
 
This is hardly a "how to start a music licensing company" article. I wouldn't write one of those, it'd be bad for business. If that's a possible scenario for you, then by all means, go, see and conquer! The only advice I'll give is, get ready to spend tens if not hundreds of thousands of dollars on complex web design, lawyers, legal contracts, incorporating, streaming media, web storage, hosting fees, marketing to get artists and composers, marketing and advertising to get seen and connected to "the industry", it goes on and on. Not to mention the fact that the time you used to spending working on your craft is now going to be raped and pillaged by this new endeavor that will devour your "peace" like a rabid army. 
 
Okay let's yang the yin here, back to the bright side. You have your collection of professionally recorded tracks that you feel could make an impact in some form of media. Your basic options are as follows; DIY, work with a few select licensing companies or flood every music library site out there. The DIY route has worked very well for some. Its miraculous and and to be truthful, frustrating to here some of these, "I wrote a few songs, recorded them in Garageband and 2 months later I licensed them to Grey's Anatomy", stories but it happens. Music Supervisors are constantly looking for new independent music  to place in various media outlets. Getting in touch with these people "on the inside" is 180 degrees from a cakewalk though, baring nepotism, bribery or telepathy. I can say that good, young composers might have an edge here because there are growing outlets for original production music. Having friends or family in advertising, marketing, local TV or even student filmmakers may be an excellent avenue to pursue. Don't start pricing out an S-Class just yet but you may get some experience and a few bucks for your efforts. 
 
I'm biased but I think easing into the licensing world by researching a half dozen music licensing services or libraries and starting by submitting your music to them, is the the path of least resistance. From here you can determine what companies have the most success with placements and where, what the financial breakdowns and publishing splits are (more on this in a bit) and finally, you'll have a short list of people you can contact every few months to see if there has been any progress in getting your music to the masses in some shape or form. 
 
Sending your music to every music library and production service in creation is by all means a valid plan of attack. If you think about it, the more people, websites and services that have your music as an option, the better your chances of getting it licensed right? Maybe. Music libraries charge vastly different amounts for a fairly similar list of licenses. There are the royalty free, "stock" music sites that allow the artist to submit, upload and categorize their own music and make it available for a ridiculously low price. Most of these (all if they actually state they are royalty free) also negate any chance of getting back end royalties or publishing residuals. I can tell you that these "bargain bin" music super markets are looked at as such by many working producers and music buyers. Other music libraries know which of their artists are in these "warehouse" sites and in truth, probably don't break a sweat pushing them when conversing with clients in need of music. From first hand experience, I know that some music buyers will shop and compare, which means they may first hear your tracks on a premium site but buy the cheapest license available from the warehouse site you uploaded the same tracks to. In my opinion, this means you are getting far less than a fair price for your work. My company listens to every submission that comes in and only accept what we consider quality. We take exhaustive measures to categorize and summarize every track in our catalog. Many other licensing companies also take the time to become familiar with the music they represent, by screening and sorting. Realize that the more screening a company does the more they are valued by those in search of good music to place.'
 
A common question from most of the new artists we deal with is, what are they allowing a licensing company to do with their music? Its important to educate yourself on this because, "events" arise that aren't always to the artists liking, yet they find they are legally bound to abide. Most licensing sites will ask you to sign a "licensing agreement" which is  where, you the artist, lists the title of all tracks submitted, state that you are either the sole writer/publisher or have the consent of additional writers and publishers to license the accompanying music. You are also likely agreeing to splitting the "master & sync" upfront fee for initial placement and the publishing for the placement of the track. Normally the writer keeps 100% of the "Writer's Share" royalties that are garnered from broadcast. This all sounds really grown up huh? Well to a degree it is. 
 
Many musicians release their music to the masses and even earn some money from sales, yet they avoid the somewhat complicated world of Performance Rights Organizations like ASCAP & BMI. These are groups you can join and register your songs with. These P.R.O's will diligently track any airplay your music receives and collect the necessary royalties, to which they will pay to you on a quarterly basis. Any track that is played in a broadcast is susceptible to both Publishing  & Writer's royalties. Realize that if you have no affiliation with a P.R.O., you are essentially forfeiting any monies earned in writer's royalties. But wait, you're scratching your head, the licensing company owns the publishing of my track now? No, normally they don't, what they own is the publishing on the track they license, like a proxy. Different companies deal with this in different ways but many do what's called a "re-tile". The track is given a specific "suffix" that accompanies it on a "cue sheet", which are what broadcasters submit to PRO's to list the songs they have used in each production.  We register the re-titled track (for example Joe Smith' s "I'm Alive" becomes, Joe Smith's "I'm Alive *Acme LLC" ) with the writer's P.R.O. and act as publisher for the retitled track and collect only the publishing on our placement of the track, which we split with the artist. By registering it with the artists' chosen P.R.O. we enable them to get full 100% writer's share in royalties. 
 
Publishing is another area that needs to be addressed when licensing your music. Do you have a publisher? If the publisher is something other than a company you set up for yourself, always confer with them to see if you are contractually able to license your tracks on your own. Some publishers may have their own means or deals to license tracks. We've seen artists who have deals with separate publishing companies submit music, consenting in a legal contract that they have the write to license their music, only to find that when a track is licensed, they actually don't. This is a legal nightmare for the artist. Why? Because both the music licensing company and the publisher have spent thousands of dollars to have thorough legal contracts drawn up that protect them from liability. By ignoring a deal already in place with a publishing company, you could be opening yourself up to several breach of contract lawsuits. Not fun. Check with any and all publishers & co-writers before assuming anything, get agreements in writing and never assume "they're cool with it". If you get a huge placement that nets you thousands of dollars, you can bet those co-writers will be far from "cool with it" if they don't get their share.
 
Its increasingly important to note that many libraries will allow themselves some wiggle room in terms of negotiating a deal. There are networks that simply won't pay up front "master/sync" fees, just as their are networks that won't pay back end royalties. It sucks, there's not other way to describe that growing reality. When you get approached with a deal that has no "front end", you are forced to look at the cold, hard fact that back end royalties are better than no royalties at all. In recent years these "hybrid" deals and restrictions are becoming more and more commonplace. I suggest conferring with the services you use to get explicit descriptions as to what their contracts allow them to do.
 
In a world where media content is growing, the demand for accompany music increases as well. Web/Mobile programing and advertising has created a huge avenue for music placements that hadn't existed before. The bad news is that music (like most produced media) has become something that many simply feel entitled to without the hassle of cost or purchase. The bands and artists that wouldn't "sell out" years ago are now seeking economic shelter in the world of placements and licensing. How does this effect the independent composer or songwriter? Well in theory, you are competing with Beyonce for work! The "jingle" has become replaced with strategically placed pop music. All is not lost though! Budgets can be our friends at times too. Not every TV show or advertisement that goes to broadcast has allotted money for a "big hit song" license. Cable TV programming is chock full of independent artists' music that was chosen on the mere fact that it worked for a particular scene and nothing else. Web programing, independent film and documentaries, theater, trade show presentations and a growing list of other outlets can provide real revenue. 
 
A note of hope for composers. Our company has a small "in house" team of composers which handles most of the custom music requests we get. There have been busy times though, that we simply couldn't handle the work coming in by the deadlines requested. Turning down work is career suicide, in that a client simply won't try and use you again. So what do we do? We go to the composers we represent in our library, since we've gotten to know many of them and realize they do excellent work. Most of the time its as simple as a phone call and emailing the specifics and a few days later, its done! On larger projects we bring some outside composers in to have them handle some of the sound design or a certain styles of cues they excel in. I know other libraries that actually hire composers to write specific genre cues for them. A persistent composer, who does good work quickly, is an asset to a company that has to keep their staff lean. Freelancing isn't always an immediate money maker but many careers have been made from gradually picking up work when and where it was offered. 
 
In the end, the path that any musician takes is unique to them. Some feel far too connected to their art to subject it to the fickle universe of media and commerce. However for the rest that do intend to profit from their musical talents, "licensing" is an attractive option that can open a variety of doors. Careers have been jumpstarted from a few select music placements. Many composers have been able to cut their teeth in the more "forgiving" world of web content and independent productions before networking into a wider spectrum of media, like TV and Film. There are no guarantees and like any other area of the entertainment business, the competition is fierce and overpopulated. Those that look at licensing tracks as a back up plan, may be in for a rude awakening. From my vantage point, I see music licensing as only one arrow in any any musician's quiver. There are dozens of other outlets to pursue, from tried and true live performance and touring, selling CDs/Downloads of your work to potential fans, tactfully marketing yourself through social media and web resources. Anything that is getting your music to the masses is going to be a positive in my book, and its no secret that unique opportunities can come from the most unexpected places. I know that this article would turn the 12 year old versions of us all running for the hills in rebellion, however if things didn't turn out exactly as you planned as a teenager, it can be the first step into a thriving career. Think about it. 
Pat Finnegan is a composer & partner with Fliktrax Music and can be reached at This e-mail address is being protected from spambots. You need JavaScript enabled to view it.

 

MCB Interviews The Track Team

“Thankfully it seems that live musicians are returning in projects of all sizes. Now there are more creative ways to work with them on smaller budgets."

For composers Jeremy Zuckerman and Benjamin Wynn, the power of collaboration has its advantages. The Track Team has scored a slew of national commercials for brands like Nike, Honda and Samsung. The duo stretched their musical chops even further working as composers for the Nickelodeon series Avatar: The Last Airbender

“Being a team has its advantages,” explains Wynn. “One is simply that we have someone to talk to and knock around ideas with (be they music or business related). Additionally, we have developed slightly different skill sets. Jeremy has had more scoring experience than me over the last few years and I’ve developed my sound design side a bit more. But one of the best reasons is that it’s just more fun.”

Less is more when it comes to sample libraries. “I try to use live instrumentation as much as the budget allows,” says Zuckerman. “Even on small budgets, I'll find ways to get a live musician presence. Even one musician will add significant realism. Thankfully it seems that live musicians are returning in projects of all sizes. Now there are more creative ways to work with them on smaller budgets. In addition to composers having their own studios, more and more musicians are building small home studios where they can record their parts and deliver them to the composer via the internet.”

Although The Track Team isn’t against using samples, their work as sound designers gives them a broader perspective on the future of music. “I think there's still room to explore computer music in scores more deeply and in a non-imitative way,” says Zuckerman. “Commonly, when the computer is used musically for something other than traditional sample libraries, the emotional and sonic palettes are fairly limited. I hope composers and directors delve more deeply into these tools and start taking more risks with them. I know Ben and I would jump at that opportunity!”

Jeremy Zuckerman’s Studio Setup:

“I compose in Logic at a workstation with a simple SPL 5.1 monitor control (no mixer). I have an 88 key keyboard in front of me, a few good microphones including the Wunderaudio CM7 FET, a couple BAE 1073 mic preamps an a John Hardy M-1 mic preamp on the way. I use Apogee convertors with the AD16x and DA16x I/O. Scattered around the studio are many instruments including a chinese guzheng, 100 year old pump organ, several acoustic and electric guitars and guitar amplifiers, percussion instruments, chinese flutes, random noise-makers, etc.”

Benjamin Wynn’s Studio Setup:

“We both use Apogee converters feeding into an SPL controller with no mixer involved. It offers a clean path from the converters to the monitors (which currently are Genelec 8050A’s with a Genelec sub for me). I then have a few nice pre-amps and analog synthesizers, including a Cwejman S1 Mk2 and a Roland Jupiter 6. On the software side my DAW changes depending on the job. We score in Logic, I do sound design in Nuendo, and I use Ableton Live to play live shows.”

Check out The Track Team at www.thetrackteam.com and Ben’s electronic output as Deru at www.deru.la


About Benjamin Wynn's (aka Deru) Involvement in The Outliers Project:

"On the artistic side I’m used to making music by myself so It’s been awesome to be involved in a bigger project," says Wynn. "The internet is so flooded with music these days that I think people respond to bigger ideas. Plus it’s been great to have a positive experience with the internet.  On a day-to-day level the internet can be so frustrating that it’s also easy to forget its power in bringing people together. I’d never met my collaborators in real life before the trip. We funded the project on the internet. We’ll promote and distribute it online. So even apart from the film, photos, and music that will come out of it, it’s been amazing to watch all these people come together for art."

www.outliersiceland.com


John Presley is a composer and founder of Music Composer Blog. You can visit his music site here.

MCB Interviews Angus MacRae

"You could be writing the most incredible, nuanced music, but if you don't know anybody who can showcase the work, or provide you with the visual art to match, then your music won't go anywhere.” - Angus Macrae

For some, the task of competing as a composer in a saturated market is daunting. Others, like Angus MacRae, find a niché and dive in head first.
 
“I think my best opportunities currently lie in the theatre. For many this is a less desirable route in, and there seem to be very few people who realize that the theatre actually provides a number of great music opportunities, with an increasing number of young directors keen to exploit the emotional power of music in their productions. Theatre's longevity is also well proven, and productions are making national headlines with audience members at a high too - and music is more at the heart of theatre than ever before (Underworld and Danny Boyle's Frankenstein last year).”
 
Rather than fearing the competition in his field, MacRae thrives from it. “We have to fight harder to be heard above the crowd. Personally it pushes me to write ever better music in order to stand out. Knowing how to make money from music is also a challenge, with an increasing volume of free music easily accessible through the internet and a huge number of young composers happy to work for free. This means long hours in the evenings and weekends, juggling a composition career on top of a day job until you're making enough money to do it full time.”
 
MacRae's realized his passion for composition while working on his first theatre show. “Before that show I had only briefly courted allusions of becoming a composer, but the experience brought into focus the fact that it could become an achievable reality. I actually auditioned for an acting part in the play, and at the audition the director mentioned that he was after a score. I didn't get a part, but the director was happy to take a risk and asked me to write the score, despite not having heard any of my music. The production, a version of Steven Berkoff's Fall of the House of Usher, required a wall-to-wall score, which I played live each night on a decrepit old piano.” The score was a success and was voted by members of the theatre company as the best music of the season. This enabled MacRae to make a host of contacts through this initial job.
 
MacRae knows that networking with the right people matters. "You could be writing the most incredible, nuanced music, but if you don't know anybody who can showcase the work, or provide you with the visual art to match, then your music won't go anywhere.” MacRae’s advice to other young composers is “seize every opportunity that arises and make sure you always write to the best of your ability in order to succeed.”
 
 
Angus MacRae is a composer for theatre and film based in London. During his time at the University of Nottingham he scored 11 shows at the city's New Theatre, with his music represented at the Edinburgh Festival and the National Student Drama Festival. Graduating with a BA Hons in Music from the University of Nottingham in July 2011, Angus has since moved to London and is currently working hard on a number of shows and short film projects due for performance in early 2012. 

Thom Robson is a UK based Composer studying Music at the University of Leeds. Visit his site at ThomRobsonMusic.co.uk.

 

MCB Interviews Or Chausha

"I believe that what defines quality composition is a sound that is unique and distinctly your own, and sets you a cut above the rest." - Or Chausha

An elegant balance between vivid electronic soundscapes and traditional orchestral themes is perhaps the best way to describe the work of Israeli composer Or Chausha. Influenced by electronic music from a young age, Or Chausha has combined his diligent study of orchestration with an evolving insight into technology and synthesis. "I believe that what defines quality composition is a sound that is unique and distinctly your own, and sets you a cut above the rest," explains Or Chausha. "All of my experiments, both successful and failed, have served to further expand my knowledge and my musical and technical vocabulary." At the age of 25, Or Chausha has already garnered an impressive CV of international credits ranging from advertising and animation work in his native Israel, cues for "CSI:Miami" and various titles on the UK's BBC. Currently, Chausha has a large recording project in the works with fellow composer Udi Harpaz for 80 piece orchestra. In addition, he is writing music for various video games under development by Madiba 127.

Technologically speaking, Or Chausha employs various software resources in his composing process. "I work with Sibelius for writing and composing. I use sample libraries including East West , LA Scoring Strings and Project Sam. Beyond that I have a custom library that I have created and I use it very often, this library is very high quality and I have invested in it much time. My main sequencer is Cubase 5." He makes a point to stress that although he sees the advantages in the modern technology, he feels its necessary to put as much of his own character into his sound design. "Personally I do not use ordered loops and synths, I like to create everything from scratch. I make my own loops and I go into the smallest of details in the sound and production. I program everything myself, I have to get everything precise and accurate, even when I use digital sample edits from sound libraries, I still program and do much processing on the samples in order to create something of my own."

When asked how he defines his music stylistically, Or Chausha explains that "The style that I connect to and can define me is electronic hybrid industrial with an orchestra, unique innovating sounds and weird sounds. In my opinion you need to find your unique sound which will stand out from all the rest of the artists." The evidence is apparent when you listen to Or Chausha's keen ability to summon cold, distorted robotic sounds and marry them with lush orchestral passages. His sonic imagery is ideal for the fantasy and adventure video game projects he is working on currently.

Or Chausha is like many composers when it comes to influences. "Orchestration wise I would say that John Williams has the most significant impact on my style and inspiration," says Or Chausha. However it is famed UK Composer, Harry Gregson-Williams (Enemy of the State, Man on Fire, Shrek, Kingdom of Heaven) that Or considers his favorite. "He takes modern elements and sound to a whole new level with a great diversity and uniqueness." 

In addition to his upcoming collaboration with Udi Harpaz and scoring work for gaming company 'Madiba 127', Chausha is far from resting on his laurels. "Recognizing the need to further develop my skills and hone my craft, I am currently learning composition and orchestration with a private instructor. By the rate of improvement I am witnessing even now, I am confident that I can take my professional and creative skills to a whole new level." 

Listen to Or Chausha

Into The Dusk

Genesis

Visit Or Chausha's website at Or-Cha.com


Pat Finnegan is a composer & partner with Fliktrax Music and can be reached at  This e-mail address is being protected from spambots. You need JavaScript enabled to view it.